Call for Papers

ACM SIGGRAPH VRCAI 2026 invites researchers worldwide to submit original and unpublished papers covering topics in VRC Fundamental and Related Technology in Computer Graphics, VRC Systems, Interactions, Virtual Storytelling, Virtual Production and Industry Applications in the VRC.

Important Dates

around June 01, 2026
Registration and Submission system Open
August 15, 2026
Full Paper Submission Deadline
October 01, 2026
Author Notification
October 15, 2026
Camera-ready Submission Deadline

Full Papers

8 pages (including references) Indexed in ACM Digital Library EI Compendex indexed

Full papers should contain original research contributions with detailed method descriptions, experimental validation, and thorough discussion.

Short Papers

4 pages (including references) Indexed in ACM Digital Library EI Compendex indexed

Short papers may cover ongoing research work, preliminary research results, or technical introductions.

Posters/Demos

2 pages (including references) Indexed in ACM Digital Library

Poster and demo abstracts should concisely describe the research content and innovation, suitable for showcasing system prototypes or interactive applications.

Research Topics

Topics of interest include but are not limited to the following areas:

FUNDAMENTALS

  • User Studies, Evaluation, and Metrics for VR/AR/MR/XR
  • Ubiquitous, Mobile, and Wearable VR/AR/MR/XR
  • Intelligent VR/AR/MR/XR, Data-Driven Methods, and Machine Learning
  • Distributed and Collaborative VR/AR/MR/XR
  • Robotics and Tele-Presence
  • Aural, Haptic and Olfactory Augmentation
  • Geometrically, Physically, and Image-Based Modeling
  • Real-time Visual Tracking and Registration
  • 3D Modeling, Interpretation, and Reconstruction
  • Multi-resolution and Multi-scale Methods
  • Level of Detail, Model Compression and Simplification
  • Networking, Streaming, Cloud XR, Edge Computing, Latency, and Bandwidth Methods
  • Real-time Rendering, Image-based Rendering, and 3D Auditory
  • Rendering and Visualization of Large-scale Models
  • Procedural, Physically-based or Data-driven Animation
  • Avatars and Virtual Community
  • Theory/Review of Immersive VR/AR/MR/XR, Metaverse, and Immersive Analytics

INTERACTIONS AND INTERFACES

  • Collaborative and Interactive VR/AR/MR/XR Experiences
  • Multimodal (Visual / Speech / Haptic/Tactile/Sound) Interfaces
  • Natural Interfaces
  • 3D Input and Output Devices
  • Interaction Techniques and Design Methodologies
  • Sketch-based Interfaces
  • Social and Interactive Computing and Media
  • Interactive Graphics, Sound, and Music Design
  • Human Factors, Ergonomics, and Accessibility

Artificial General Intelligence and Generative AI for XR (New this year)

  • Generative AI for Virtual Worlds and Simulation
  • AI-generated Audio, Visual Content, and Media
  • AI-generated Art, Design, and Interactive Experiences
  • Text-to-Image, Text-to-Video, and Text-to-3D Generation
  • Diffusion Models for Virtual Environments
  • AI-generated VR/AR/MR/XR Content
  • Embodied AI, Digital Humans, and Intelligent Avatars
  • Autonomous Agents and Behavior Modeling in Virtual Environments
  • Human–AI Co-creation Systems for VR/AR/MR/XR

SYSTEMS, TOOLs, and APPLICATIONS

  • Clustered and Collaborative VR/AR/MR/XR Systems
  • High Performance VRC Computing
  • Digital Twins and Large-scale Simulations
  • Immersive and Semi-immersive Systems
  • Projection and Display Systems
  • Active and Passive Stereo Systems
  • 3D Scanner, Digital Mock-up and Reverse Engineering
  • Application Domains include but are not limited to: Entertainment, Games, Film, and Virtual Production; Healthcare, Medical Training, and Rehabilitation; Education, Training, and Workforce Development; Smart Cities, and Infrastructures; Retail, Marketing, and E-commerce; Cultural Heritage, Museums, and Digital Preservation.

Submission Requirements

All submissions must follow the ACM SIGGRAPH paper format and be written in English.

Paper Template

Please use the ACM template to format your paper

Submission process:

  1. Prepare your paper in PDF format according to requirements
  2. Visit our online submission system to submit your work
  3. Submit author information and paper abstract
  4. Upload your PDF file

Paper Review

All submissions will undergo a rigorous double-blind review process. Please remove any information that could reveal the authors' identities from your paper.

Paper Awards

The conference will present Best Paper Awards and Best Presentation Awards to recognize outstanding research contributions.

Publication

All accepted papers will be published in the ACM SIGGRAPH VRCAI 2026 Conference Proceedings and included in the ACM Digital Library (EI Compendex indexed).

Outstanding papers will have the opportunity to be recommended to the following partner journals:

  • Computational Visual Media(Springer)
  • Computer Animation and Virtual Worlds (Wiley)
  • Virtual Reality & Intelligent Hardware (Elsevier)
  • Visual Computing for Industry, Biomedicine, and Art (Springer)

Submit Now and Share Your Research

Don't miss this opportunity to showcase your research on an international stage. The submission deadline is approaching, so submit your work early!